
I noticed it once the other day during a test match and now one or two Hivians have reported it to me. Was it @dewabrata and @forykw? Even if not - both big supporters of CCCEO. You should leave a follow for both of them... anyway:
The improving/bugfix of this new Bro Bang version 0.8.25 (which is already online) is:
With Bro Bang version 0.8.25, the camera is pointed correctly again within the zombie phases - in the direction of the zombies.
The object with the gizmo / blue lines is the zombie camera. All cameras are stationary & you just switch the camera, instead of moving the player.
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Furthermore, I discovered during my test games that you could switch to the camera viewpoint of the left or right wall during the zombie phases. This is of course not intended and I have also fixed it.
I wanted to write a status message about this. I still have 2 bugs on the list for today, but let's see when I can get them fixed.
On the list for further doings:
@oadissin (check here too, dear reader) had reported to me that at a certain point no new pin is spawned. All I can think about is “Oh my God”... Anyone who has been following Bro Bang for a while knows that we had real problems with the spawn mechanism for new pins in the beginning. I suspect I have an explanation for what happened to Oadissin. But before I integrate more if/else nesting, I'm thinking more of a safety mechanism that regularly checks whether a pin is on the field. With “pin on the field” there is also a possibility between theory and practice, as well as the stored value for this status, but in any case, checking this will probably be simple, as well as more useful in an universal way to prevent missing pins cases. And we still have the circumstance that some lights don't reset for a new game... Attack!
Of course I will go on with optimization and write a short notice as soon as next significant steps happend in this area or in another.
The object with the gizmo / blue lines is the zombie camera. All cameras are stationary & you just switch the camera, instead of moving the player.


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