scrobble.life
#art

BioShock 2 Fan Art | Johnny Topside

Hello, everyone! 

So I made a post a couple of days ago about my WIP characters—if you’re interested in checking that out you can go here—and now I’d like to share one of them that I have finished. Here’s the final render of Johnny Topside rendered in Blender 2.8 EEVEE. 

This scene is about Johnny Topside—the main character of BioShock 2 before he turned into a Big Daddy called Subject Delta—discovering the ADAM sea slug, one of the main driving elements of the story of BioShock universe.

In the lore, Topside was a deep sea diver who conducted an investigation regarding the disappearance of many ships on the Atlantic Ocean. He discovered the underwater utopia Rapture, and mistaken for a government spy by its leader. So he was imprisoned in there, used for twisted experiments of genetic and physiological conditioning, and became the Subject Delta. If you play the game, you can visit the horrid place where all this happened.

Since we only know his history from conversation, I put my own personal touch to his appearance in this 3d model. 

I started to learn how to use normal map in this project and wow, is it amazing. Normal map is like… arcane magic. For those who don’t know what it is, normal map is an image texture that contain not the colour of the model, but angle information of the surface normal. 

The result is it give the illusion of bump, crevices, and all the little details that would otherwise require hundreds, if not thousands, of extra polygons.  So, in short, normal map make low-res object look like it’s high-res without costing (a lot of) extra performance. For those who are more savvy about this, correct me if I said something wrong.  

Click for full-res


With normal map


Without normal map


In this character, I haven’t understood the most optimal use of normal map yet as this was my first time, so there’s not that much different. I only applied it on the suit, helmet, and the slug. But in my other and next characters, I hope I can learn how to use it more effectively real quick. I don’t want to ‘fix’ this character because I’m done with it.  

“Wow, you’re so lazy!” Well yeah, but no, actually. I learnt from other artists that it’s not good to spend too much time on one personal project like this so I decide to move on.  

I hope you like this rendered scene. If you have any question, critique, suggestion, or simply appreciating my work then feel free to leave them in the comment below. Thank you for visiting!  



Oh oh oh, and I'd like to say thank you kindly @loreshapergames for the SBI share! Much appreciated.


        


©2019 Adam Rainite Lawsone

Comments · 11

  • @free-gaming-now(33)· 2620d

    Awesome renderings. I always love anything bioshock. i also liked you WIP characters. Fan Gaming is the best! Thanks for sharing!

  • @felipejoys(74)· 2621d

    Awesome

  • @jeremyrfk(60)· 2623d

    Interesting write up and beautiful rendering, I have been wanting to try blender out for some time.

  • @hlezama(74)· 2623d

    Cool scene. It looks as if the slug caused quite an impression. It actually made me remember a river fish I used to catch when I was little. We'd go to the river and get our hands through the rocks and vegetation by the river bank. It was risky but fun. When the water was muddy you never knew what you'd touch. We called it Guaraguara, they are of the Loricariidae family. I liked the composition of your art. The light effects are great.

  • @loreshapergames(67)· 2623d

    Thanks for the shout-out! I love giving people who don't yet have SBI shares some if they're making good content. It's not much, but it helps keep channels growing.

  • @vibesforlife(65)· 2625d

    wow that looks amazing. I like the shape and size of front mirror of the suit, its just not too big like those of astronauts and not too small to be impractical. The diameter is such that the viewer's eye would find it unique and catchy. I like the neon pink creatures lying on the stone, specially the angle on which it is lying and looking towards the front side, I am guessing its a lizard probably or some mysterious lizardy creature. Amazing share, I got the chance to watch a work that I don't see often and yes congrats on your curie :):)

  • @arcange(79)· 2626d

    Congratulations @rainite! Your post was mentioned in the Steem Hit Parade in the following category:

    • Upvotes - Ranked 9 with 1156 upvotes
  • @ryivhnn(73)· 2626d

    Normal or displacement map? It looks like it's throwing shadows and I didn't think normal maps did that. Maybe I need to check terminology seeing as I never know the names for what I'm doing (which always makes communication entertaining XD).

    My youngest walked in while I was scrolling down and said "That looks really familiar. It looks like something from Bioshock. That slug definitely looks like something from Bioshock."

    I said "It's Johnny Topside," (which means nothing to me as while I've seen him playing the game I haven't played it myself and know just enough to know abuot the slugs and Big Daddies and Little Sisters and Big Sisters and...not much else XD) and he started excitedly flailing and "I KNEW IT!" XD

    Did you do the entire scene in Blender? Looks great :) I'm kind of looking forward to 2.8 but still too lazy to just download it XD

  • @steemitboard(66)· 2626d

    Congratulations @rainite! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :

    You received more than 4000 upvotes. Your next target is to reach 5000 upvotes.

    You can view your badges on your Steem Board and compare to others on the Steem Ranking If you no longer want to receive notifications, reply to this comment with the word STOP

    Vote for @Steemitboard as a witness to get one more award and increased upvotes!
  • @prydefoltz(75)· 2626d

    Great work on this. It turned out very well and I think it is good to spend some time working on what you love:) Especially with these results:)

  • @curie(77)· 2627d

    Hi rainite,

    This post has been upvoted by the Curie community curation project and associated vote trail as exceptional content (human curated and reviewed). Have a great day :)

    Visit curiesteem.com or join the Curie Discord community to learn more.