"You mean by opening up deeper areas for us, it's not inviting us in but throwing us out?!!"
Persona 5: The Phantom X is a Gacha game set in an alternate reality of Persona 5. It features an original story and a new set of Phantom Thieves. P5X blends Persona 5's presentation and storytelling style with Gacha mechanics so well, it feels more like a console game than a mobile game.
Comnpared to Persona 5/Royal, the gameplay of The Phantom X is at the same time simplified and expanded. There are way more things to do in this game, and the online aspect makes it almost endless, but that also makes it more repetivive than the original. I give full marks for the presentation and the story progression. It feels like The Phantom X is experimenting with even more ideas compared to Persona 5/Royal... Returning characters look even more stylish!!
Being a Mobile/Gacha game is a double-edged sword, though. P5X has too much going at once. I'm playing Persona 5: The Phantom X on Android device. Every corner of the screen has interactable input os some sort! The menu is full of elements that fight for your attention!! In the first few hours, I used touch input, but it was hard to control movement in dungeons and battles, so I connected a controller, which made the game play better in my opinion.
We continue exploring Mementos and reach the second layer of areas in it. There were a lot of enemies in the way. Lufel explains that the more Palaces we clear, the more the collective unconcious (mementos) allows us to go into deeper areas as its own way to get rid of us.
After we get out, we see Shun who tells us about Victory Kitchen, how he used to work there, and how the place serves unauthentic flavor nowadays. But it's not the fault of the staff. I wonder what that's about...
What do you think?
I hope you enjoyd the video above!
Screenshots
0:00 Exploring Mementos 13:02 Boss - Attempt 1 18:55 Boss - Attempt 2 24:41 Door for Next Layer 30:03 Authentic Flavor
