scrobble.life
#nextcolony

Base now limits the number of missions on a planet level

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A quick update: We have just release a new update, which enhances the utility of the Base. Base now limits the number of missions that can be done simultanously on one planet. The number of possible missions is calculated by the following formula: Number of mission = Base level divided by 2. This means that at level 2 you can do 1 mission, at level 10 you can do 5 missions etc. The number of missions allows is rounded off, so mission control level 11 also allows 5 missions.

The total number of missions continues to be limited by the mission control skill. One other change we have done here however is the fact that we have eliminated the "plus 1" rule for the starter planet. So the global limit for missions is now always "Mission control level x 2". In order to help new players, new users will start with Mission control skill level 1 already.

Stay tuned! NextColony

Comments · 26

  • @cryptorg(61)· 2471d

    See this limitation I was furious in the beginning, but as days go by I am understanding the move in this regard. This could prove sane for the economy from NextColony and let's us power up and build up more on our Planets.

    But in order for the vision to work I think the game needs quite soon to have a market at every player disposable, by trading IN and OUT of the game using STEEM or TRON as possible options. Do you have any target on this or time line?

  • @atomcollector(70)· 2472d

    I'm sure you have your reasons for making these changes and I am enjoying the game so don't have anything negative to say as I am quite new.

    The only issue I have now is that I can't do any missions at all as I only just managed to get my ship skill to the level where I can make explorers and now I will have to wait days to get enough resources to get my Mission Control to level 1 :-(

    Maybe you could set everyone's Mission Control to level 1 if they are at 0? No new user will ever be level 0 so it seems unfair that existing users now have to upgrade especially when it is going to take days (or maybe even over a week) to produce enough resources.

    Thanks!

  • @sportsgeek(63)· 2473d

    Sorry - I do not get this @nextcolony - So I have a quite new planet where I moved Explorers - mission control level 14, available missions 22/28 - why can I not explore anything? The formula is a bit unclear to me. See screenshot.

    Screen Shot 2019-11-21 at 21.30.11.png

  • @d-zero(71)· 2473d

    I don't get negative comments. This was a fix/tweak that was long overdue. I do wish it had come after I had discovered few more planets. But it was necessary to keep the base from being a virtually useless upgrade.

  • @vimukthi(76)· 2473d

    So this is why I'm seeing negative missions available. It's nice to see that you have finally created a good incentive to upgrade the base. I had left it alone after Level 12 previously.

    Best of Luck with the Stardust Sale! !trdo

  • @r1s2g3(77)· 2473d

    For some unknown reason, I already upgraded to my base at level 20. I second that your concern about "abuse" are valid.

  • @arcange(79)· 2473d

    Congratulations @nextcolony! Your post was mentioned in the Steem Hit Parade in the following category:

    • Comments - Ranked 10 with 41 comments
  • @revisesociology(82)· 2473d

    You create a game that requires me to subscribe to a bot to play and now I need to go back to my dozens of planets and do hundreds of tedious manual upgrades.

    Just give it up and put everyone out of their misery is my advice!

  • @sco(65)· 2473d

    I think this is a very nice update, finally the base building is worth something. It also slows down the exploration of the universe, which is nice too.

  • @ziofeda(55)· 2473d

    Well thanks, I had just sent a bunch of explorers to a new planet, I guess they won't have much to do for the foreseeable future. My neighbors will be very happy with this change.

  • @prinzvalium(69)· 2473d

    ... that at level 2 you can do 2 missions,..

    Should be 1 mission?

  • @prinzvalium(69)· 2473d

    Panic mode. My bot is lost in space :)

  • @galleryworld(56)· 2473d

    Wowww that great update

  • @misan(57)· 2473d

    Posted using Partiko Android

  • @oldoneeye(60)· 2473d

    An obviously necessary change for the better. A heads up would have been nice though!

  • @onthewayout(62)· 2473d

    This change sucks for me. I didn't bother to update the base because it had no use and now I can't do any missions (in a practical sense). Please don't do changes without a heads-up. I am seriously considering burning all my planets and dumping the star dust as soon as a functional market is up and running.

  • @zzings(76)· 2473d

    good update!!

  • @turbowolff(38)· 2473d

    Oh, too quickly gameplay's changing without any announcement in some days before it. So, I lost my 21 Battlecruiser Tiger's ships in my defending battle in the time of your changes (Mission : M-ZYP4SHZ6LM8 Battle : 1), because I was impossible to lift up my fleet from the ground to the planet's Support mission... having 0/2 missions (instead 1/3 a minutes ago before this changing) on my startup planet :( So, for better defence of some players with missions' problem now - Can you change the game's automatic order in Mission slots to first - for Transporter (the best tank) on a planet? (instead the slot #2 now, see in my event) Please, do it ASAP too ;)

  • @arcange(79)· 2473d

    Changing the rules without making a prior announcement, I do not think this is a good way to implement things, even if we can consider this change as potentially positive.

    To me, it's poor communication. And this is not the first time it happens. Are you sure you want to keep the confidence of your players in your project?

  • @mulletwang(59)· 2473d

    Hi there,

    I think that an update is great but I believe the devs need to focus on some of the underlying problems that NC community is currently facing.

    There should be less benefit offered to those who use BOT. I was thinking you would INCREASE the number of missions a single account could do, therefore reducing the benefit of having multiple accounts... That would have been a welcome change, but I don't really understand the underlying purpose of why you made the currently announced change. Maybe you could elaborate as to what you guys had in mind when you decided to implement...

    If there aren't measures put in place to acknowledge and address some of the issues the game is experiencing, I fear the game will go the way of the DO-DO. Or just have a gave full of AI....

    I don't understand why Devs make these changes over anything else like...

    • Better managing planets...
    • Reducing button clicks. Build all (ships or buildings)
    • still lots of work to be done making the market better.
    • explore closest tile.... outside of the SPACE UI.
    • What is happening to reward pool after the 10 months?

    We need to start making the game more inviting and playable so that we can attract and retain new players... I noticed that new players get lvl 1 MC now but is that enough ??? Love to see making the game better for newbies but I'm not sure that is the final solution.

    So much to do yet when I see this I feel it is quite a superficial change when there is some systemic stuff that needs work.

    !popcorn

  • @martie7(62)· 2473d

    I don't think this change is useful.

    I would prefer to see the start production of all ships button. The number of my planets is increasing and in each I have to start production manually. This would be a wonderful update!

  • @schlafhacking(62)· 2473d

    It's the first time ever I used the new downvote pool feature in steem, this is to stress how mich I dislike this "feature" (in fact, it's a bug, because it is bugging me): it's fracking rickdiculous.

  • @meanbees(57)· 2473d

    Ouch! That changes things a bunch for me. I can't say I'm against the change though.

    Available Missions: Planet -23/7

  • @freebornangel(72)· 2474d

    A heads up would have been nice.

  • @bluerobo(70)· 2474d

    Really don't like it because I got used to something else ;) It might improve the game. Curious to find out how the game will change

    Posted using Partiko Android

  • @technicalside(77)· 2474d

    It's great to see a game developer group on steemit