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#nextcolony

Battle mechanics in detail

NextColony

We have released the initial version of the Battle module on Saturday, 8th of June 2019 and the settlers are making use of their battleships since then. So far, 850 battle missions have been finished - what used to be a friendly peaceful universe is no longer existing anymore.

To prepare you a little better for the fights, we would like to share with you some insights today on how the battle mechanics work in detail.

When you initiate a battle, you can fly in a formation of up to 8 ship variations. Currently, we have 7 ship classes:

  • Corvette
  • Frigate
  • Destroyer
  • Cruiser
  • Battlecruiser
  • Carrier
  • Dreadnought

For each of the ships, three different ship variations exist:

  • Rocket (free to build for everybody with the relevant skill on level 20)
  • Bullet (a blueprint which is available in the shop is needed for each shipyard that is supposed to build this ship)
  • Laser (not yet launched but players will be able to earn/find blueprints)

So overall, there are 14 (further 7 planned) different variations of battleships plus 2 civil ships (transporter and explorer) as of now.

You can choose 1 battleship variation for every slot in your formation - ships of the same class but a different type cannot be mixed in one slot but can take different slots.

Before going into the details of the battle mechanic, there is one general remark, which may be sufficient to get the idea behind the mechanics for most players:

  • Bullet type ships have an advantage against Armor
  • Laser Type Ships have an advantage against Shield
  • Rocket Type Ships have an advantage against Structure

But lets move a little deeper into the battle mechanics:

The Battle is round based. The first round starts with the attacker ships in the first line. All damage is first done to the first line ships of the opponent - so you can consider this is the tank position.

The amount of damage done depends on the overall attack strength of the attacking ships, which is multiplied with a factor that depends on the attack type (Bullet, Rocket or Laser) and the defense line (Shield, Armor or Structure). The following table shows the multipliers for all possible attack and defense combinations:

. Defense Shield Armor Structure
Attack: . . . .
Rocket . 1 2 4
Bullet . 1 4 2
Laser . 4 2 1

The stats of all ships, in each position, are combined to one number. So, if i.e. 10 Corvette Crocus are in one slot, they will do a 20 damage rocket attack to shield (1 x 20). If however, the laser-armed Corvette Pimpernel would attack, it would cause shield damage of 80 (4 x 20).

On the opponent's side, all damage is going to be absorbed first by the combined shield of the ships in the first line position. Only once that fully depleted, the armor takes additional damage. "Piercing" is generally possible in one formation slot which means that if an attack of 20 hits a remaining shield stat of 10, 10 of the done damages goes to the armor stat. Once the armor is fully destroyed, the structure stat absorbs the additional damage.

Once the structure is affected, the number of your opponents' ships is reduced. So for example, if the initial 60 structure stat of the 10 Corvettes in the above-mentioned example is reduced to 30, means that 5 ships have been permanently destroyed. In the next turn, these ships will thus perform also a weaker attack - due to the reduced number of ships.

Once ships in one position had their attack, they have the opportunity to recover some of their previously lost shield and armor capacity. Shields are recovered initially by 20% each round while armor is repaired by 10% each round. However, the recovery rate weakens every round. Shield regeneration is lowered by 0.5 percentage points each round, while the armor repair rates are reduced by 1 percentage point each round. This means that shields do not recover anymore after 40 rounds, while armor stops recovering completely after 10 rounds. The lost structure cannot be repaired.

After both, attacker and defender, in the first line have had their attack, the battle will continue with the second line. The attacker will start again and the attack will be targeted again at the remaining ships of the opponent in the first line. Only once all ships in the first line are fully destroyed, the ships in the second line will be attacked. This means that the ships in the last slots have a much higher chance to survive than the ships in the front line.

This procedure continues for all ship lines.

Afterward, the battle continues with the first line attacker. This procedure continues until one party has lost all of its ships.

We hope that this helps you a bit to finetune your battle tactics. For a more practical exercise, however, we would suggest you using @jarunik’s battle simulator, which you can find here.


If you have any questions, join the official Discord server or use the comments below.

Are you ready for battle?

Resteem to the moon.

Stay tuned. NextColony

Comments · 34

  • @helping-aj(15)· 2632d

    amazing game !! I have tried this steemit game and personally feels that I have to do a lot of to understand this ....can anyone plz help to guide me in this game ?? .....or it would be better for understand if any video available about this game in any platform....!!!!

  • @kingscrown(82)· 2632d

    thats a complex post

  • @gailbelga(68)· 2632d

    The graphic looks so epic!

    Posted using Partiko Android

  • @arcange(79)· 2632d

    Congratulations @nextcolony! Your post was mentioned in the Steem Hit Parade in the following categories:

    • Comments - Ranked 5 with 77 comments
    • Pending payout - Ranked 2 with $ 321,34
  • @mrshev(64)· 2633d

    Great team that keeps coming up with new initiatives

    Posted using Partiko Android

  • @arafathsunny(45)· 2633d

    I am not interstade with rocket , but i rally liked your update , but now i think i am gating interstad with this

  • @proto26(68)· 2633d

    I don't even have a single ship yet

  • @ssjsasha(74)· 2633d

    man I wish I had the time to look into this in detail and have a chance to play.. maybe and hopefully soon

  • @caleb2(40)· 2633d

    hihihi, you dont cease to amaze me

  • @sardar-sani(60)· 2633d

    a variety of mission and also a variety ship classes this is awesome i will try thanks for this great review.

  • @prinzvalium(69)· 2633d

    You can choose 1 battleship variation for every slot in your formation - ships of the same class but a different type cannot be mixed in one slot but can take different slots.

    @oliverschmid Ships of the same class but a different type cannot take different slots. e.g. you can't make a Corvette out of the Frigate. I think it was possible in the beginning, but now you can only select variations of the displayed ship class. You can't select an other ship class any longer. grafik.png

  • @mrnazrul(53)· 2633d

    Dear friend #nextcolony I am standing on one leg for war. If the wheel of money is operated by war ships, then there is no talk. The blockchain family is much better when it wants to fulfill. Those guys who got fun in this game in one team And I do not feel the need to comment on those who did not play. But I'm ready. Thank you

  • @daniel.gz20(10)· 2633d

    excelente entra qui: https://veneapp.com/2019![folder (3).png]

  • @ahmadchemist737(72)· 2633d

    Nice post,a good review.

  • @charcoalbuffet(68)· 2633d

    Oh my... some folks are getting really close to my planet.

  • @plemmons(51)· 2633d

    New here. Do I just want to say...WOW!

    Posted using Partiko Android

  • @numpypython(68)· 2633d

    Fingers crossed no one attacks me before i'm ready!

  • @mmunited(67)· 2633d

    It is not happening paper, scissors and stone style. The rarest will be the best.

  • @cmmemes(69)· 2633d

    even though I'm not a huge gaming fan I look forward to the positive changes this game will bring to the ecosystem

    Posted using Partiko Android

  • @torros(50)· 2633d

    Thanks for explanation!

  • @goldrooster(73)· 2633d

    Just a comment to find this post back quickly.

  • @boomerang(53)· 2633d

    This post has received a 69.63 % upvote from @boomerang.

  • @naythan(71)· 2633d

    Excellent review @nextcolony

  • @rafalski(66)· 2634d

    It escalates quickly, players changed economy from building explorers and transporters to war ships:

    More

  • @solarwarrior(67)· 2634d

    that's what I was looking for! THX a lot!

  • @hans001(59)· 2634d

    So there will be a run on blueprints yes?

    Posted using Partiko Android

  • @cryptonew(51)· 2634d

    I don't understand this game clearly.... please make a video details about it.....🤗

    Posted using Partiko Android

  • @sco(65)· 2634d

    I'm sorry I have to say this, because I really like your game, BUT: This mechanism has some serious flaws:

    • a huge advantage for the attacker (first shooting), which results in ridiculous results - same number of corvettes on both sides, the attacker loses 11%, the defender 100%.
    • another advantage for the attacker for the defender can only choose his line order with special considerations (=self support)
    • it is not a realistic szenario to fight a battle in 3D space in "lines", i.e. to concentrate fire on one ship only, just as it is nowhere nere realistic that all the shields and all the armor of the first ship line has do be depleted before the first ships start dying.

    These and other flaws result in very non-intuitive and frustrating battle results. Imo, you should reconsider large parts of the mechanism. I will post some suggestions as soon as I have time for that (from @doctor-cog-diss). Please note that this is supposed to be a constructive criticism, I like your game, I value your engagement, I am just here to fulfill my role as a responsible beta tester (which we all are atm).

  • @huseyinunozkan16(61)· 2634d

    Another perfect sharing from you. Thank you for this valuable post

    Posted using Partiko Android

  • @kingrefat(54)· 2634d

    #wow its amazing . keep it up . best of luck. your post inspire me just like this

    qjrE4yyfw5pEPvDbJDzhdNXM7mjt1tbr2kM3X28F6SraZgsjTKzarRUPgMcNH2zLHsK5JH4XPtSpNf1qpnC4osGCBZE8KyhVT71PnHnv3PDqpNmGExWbtq6E.jpg

    #so i give you 10 in 10

    x7L2VSNEiyAB5Ux7nxKmLo6yLyEJT6Jt5yhNCUpGN591WKY6T7X46wQQFtZ5CRzEdPtJBK8LQRcWwpq.gif

    #keep up . good luck

  • @properfraction(47)· 2634d

    100 explorations, 8 explorers lost (8% lost) and still no planet found. I will rather quit this game because of boredom before I will be able to find any planet. I need to find a second planet, not battleships.

    Before adding next new features please fix those things which were badly designed like the very uneven chances of finding a planet. For e. g. my neighbor stats 156 explorations, 6 explorers lost (3% lost), 4 planets found (1 planet per 40 explorations). Without the fixes the game has very low game play. The only thing which counts here is LUCK (luck in finding planets, luck in not losing explorers, luck in having neighbors which are not exploring the space and which you can safely be farm). Currently in Next Colony there is very a small place for any STRATEGIC game play :(

  • @serkagan(66)· 2634d

    Excellent review @nextcolony and very pleased with the presence of so many ship options, I am sure that the battles will be very interesting!

  • @joebabana(58)· 2634d

    That's loads of math involve in this game. Will slowly refresh my memory.

  • @fraenk(63)· 2634d

    All I wanted was peaceful coexistence...

    ...well wouldn't that be boring?

    Thanks for this essential information and spreading the link to @jarunik's battle simulator... this galaxy is heating up... nice and cosy!