Been testing doing things with blender mcp which has been a bit hit and miss still, especially when trying to tell Claude what natural looks which I guess makes sense.
Some things work quite well however and don't take too long but I've been a bit too precise with how I want some things such as movement, not perfect yet but getting there.
Since last update, we added an instant swap feature where you switch between controlling your healer and creature + creature movement and making it so one healers creature is viewed in the same position for everyone online.
This has given it a lot more of an MMO move. In the video I talk a bit about why this feature is needed for the later game, when dungeons appear and you gotta party up to be able to fight your way through where you have some healers use tanky creatures that don't focus on damage but threat and being able to take damage, while the healers sit back and decide which creatures need their healing. Importantly also being able to control your creature rather than healer to avoid powerful moves that give you a hint they're about to be cast that you don't wanna take but attempt to move out from. Being able to discern between that dodge and the regular dodge where based on your defense and agility you also have a chance to dodge regular attacks took a while for Claude as well but we got it in the end.
Other than that I'll be improving some small things and currently looking into giving creatures walk+run animations which I really don't think will turn out well with AI but better something than nothing for testing and playability.
We march on!



