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Best regards Splinterlovers 💚
In my previous post, I discussed how the Splinterlands economy works, focusing on the main tokens that make up its ecosystem. Therefore, any new user who wants to get started with the game absolutely must read this post—especially if they’re interested in the economy and earning rewards. This is essential because if you want to be part of the ecosystem and grow, you need to understand not only how to play, but also how to respond to economic changes or the price of assets associated with the entire game ecosystem.
On the other hand, this post serves as a follow-up to yesterday’s, as I want to discuss which aspects could be developed further so that the game’s economy can continue to advance. These may be things or aspects I’ve already discussed in previous posts, but in a way they’re different, since they complement each other: one explains the economics of the most important tokens, and the other outlines how to keep moving forward and/or developing everything so that, in the long run, we have a more promising future than the present in Splinterlands.
So, if you want to know everything about the strategies, developments, and new aspects that could help the game continue to grow, stick around until the end of this post to keep learning.
Development Strategies for Continued Progress
To help Splinterlands consolidate its leadership position and maintain a steady growth trajectory over time, Splinterlands has several avenues for organic growth that are already underway and still have room for further development:
Developments that are currently being implemented
Land Phase 3 (Craftable Items and Spells): This will be the major update everyone has been waiting for to close the economic loop, as resources harvested from plots (wood, stone, iron, grain, and even SPS) will be used to craft weapons, armor, and spells that players in ranked battles will need to equip to compete in this new metagame. This will create a direct and constant demand from conventional battles for land operators.
Collector Achievements: Requiring that complete collections (such as the Essence Orbs set or specific bloodlines) remain deposited and locked within portfolios to maintain combat titles and land bonuses permanently removes thousands of cards from the secondary market, reducing overall selling pressure and very likely increasing the value of many cards from editions related to the aforementioned “Achievements.”
Strategic Alliances and Cross-Mining: Events such as the integration with Electroneum (Voltage), where the sale of exclusive cards is used to fund real-world reward pools of external tokens that players mine on their plots, open the door for fresh capital from other crypto communities to flow directly into Praetoria, which would help the overall economy continue to grow.
Innovative Proposal: How Could a Hyperliquid-Style “Buyback” Model Be Applied to Splinterlands?
To learn and implement how the “Hyperliquid” model works and how we could implement it in Splinterlands, we first need to understand how the “Hyperliquid” model works:
- Hyperliquid is one of the most successful decentralized finance platforms today due to its value capture model. Instead of simply issuing inflationary tokens to attract users, Hyperliquid generates real revenue from its protocol’s transaction fees and systematically allocates a substantial percentage of those proceeds to repurchase its own native token on the open market.
The Splinterlands Adaptation: The DAO's Automated Buyback Engine
Currently, Splinterlands generates revenue through multiple channels, which are as follows:
1. Marketplace Fees: A 5% fee is charged on the buying and selling of cards and items on the peer-to-peer marketplace.
2. Account and Spellbook Sales: Each new player purchases the Spellbook for $10 USD to unlock in-game rewards.
3. Primary Store Sales: Purchases of new edition packs and seasonal game passes—such as the current “StarLight”—as well as node licenses.
4. Rental Fees and Token Bridge Fees: Commissions for liquidity transfers on the Voucher TradeHub and bridges between Hive, Binance Smart Chain, and Ethereum.
How Would the Buyback Work in Practice?
Through a community governance proposal approved by the SPS DAO, a (Protocol Buyback Fund) could be established with the following rules:
Fixed Percentage Allocation: Automatically allocate between 15% and 25% of all net fees generated in the secondary market (in DEC and Credits), plus a portion of in-store product sales, to a programmable DAO treasury.
Daily Execution on Open Markets: A smart contract or decentralized script would convert these funds and execute continuous SPS buy orders on external liquidity pools (such as PancakeSwap on BSC or Hive-Engine on Hive).
50% Deflationary Burn: 50% of the SPS acquired on the market is irreversibly burned by sending it to a null address; this directly reduces the circulating supply of SPS, increasing the token’s scarcity and benefiting the value for all holders.
50% Active Staking Reward: The remaining 50% is injected as an additional bonus into the reward pool for players who keep their SPS staked and actively vote on DAO proposals or validate the network with node licenses, rewarding long-term loyalty to the game.
Conclusion
While this might seem like a somewhat out-of-place idea for a game-related ecosystem, the reality is that it could be quite viable and beneficial for everyone. In fact, I’d like to see it implemented because it would help keep the “focus” on the game as a whole, thanks to the rise of SPS.
So, what do you think of these development ideas? Do you think they could work perfectly in the game?
I invite everyone to join Splinterlands, the best game based on chains of blocks, full of adventures, battles, and strategies where you will have fun and get rewards according to your league
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