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Behind the scenes — "Yjonra Outskirts" images

Behind the scenes — "Yjonra Outskirts" images

. by @dpend.extra .

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Greetings!

It's been a long time since I did a behind-the-scenes post and I thought "Yjonra Outskirts" would be a great one to do it for, so that I could show the method I used to combine different Deep Dream Generator process "layers" into a composite image.

If you haven't heard of it, Deep Dream Generator is a platform where you can upload images and process them through other images or "layers" of a preset engine and get very interesting results. Playing around with processing my original photographs has been one of my favorite past-times in recent months.

All of the images at the top of this post were taken by me with iPhone 8+ with a macro lens attachment in June of 2020. They are the base material I started with before beginning to process.

Now, to show the process for each image in this post would take quite a long time as I typically end up generating 5+ images for each starting image along the way to a finished one. So, I'll show it in detail for a few!

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Let's start with this macro photograph of this black mesh fence with a blurry tree in the background:

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I processed this image through several pre-set "layers" of the Deep Dream engine to the deepest depth called "fathomless." Here are the results:


Layer 22 Fathomless .

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Layer 13 Fathomless .

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Layer 19 Fathomless .

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Layer 11 Fathomless .

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Layer 20 Fathomless .

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Layer 15 Fathomless .

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Processed through Traditional Japanese Art .

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The final image was created with a different tool that allows you to use your own style filter. It was processed through this image of traditional Japanese woodcut art (ukiyo-e.)
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Once I had all those versions, I imported them into Final Cut Pro to apply draw masks over the parts of the processed images I wanted to be in the final image. In this case, I wanted to mostly use content from the Layer 13 version, but I did incorporate some textures from the others as well, including a subtle border of the ukiyo-e processed image. Here is the raw hybrid image:


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Then it was time to re-import the image into Deep Dream Generator, and process the new hybrid to a "normal" depth on layer 13 to pull it all together. Here is the final version —


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Image 2 — "Brutal Twist"

Let's look at another example, one that perhaps incorporated a more even mix of different images. How about this close-up of the twisted top of a metal fence?


Original Image .
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Layer 13 Fathomless .
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Layer 22 Fathomless .
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Layer 11 Fathomless .
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Layer 19 Fathomless .
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Layer 20 Fathomless .
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Processed through collage image designed by me .
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On this image, there were sections of many of the different processes that I wanted to include. Can you spot which parts of this hybrid image came from which original layer?

Raw Hybrid Image . brutal-twist-hybrid.jpeg


Now let's throw the whole thing back in through Layer 22 at Normal Depth.

Hybrid Image (22 Normal on top) . brutal-twist-hybrid-norm-22.jpeg

Very nice... we're getting somewhere. To top it all off, let's iterate once more to a normal depth on Layer 13.


Finished Image (13 Normal on top) . bt-hyb-22-13-top-norm.jpeg


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Conclusion

Now that I showed you the details for a couple of the images, I think you get a sense of the overall approach to creating these images, which did not differ too substantially for the remaining ones!

I hope you enjoyed this step-by-step behind-the-scenes post showing the process for creating the images in "Yjonra Outskirts!" If you have any questions or comments to add, please drop them in the comment section below :-)

Also, if you have a Deep Dream Generator account, do feel free to drop the link to it below so I can follow you there. ^_^ I am going to put the rest of the finished images below in case you missed the original Yjonra Outskirts post yesterday.

Have a great day! @d-pend / @dpend.extra . original post by @dpend.extra created for GEMS on HIVE on December 2, 2021.


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