scrobble.life
Hive Gaming

Trying out Infernal Brute Onslaught in PvP in Warhammer 40K: Space Marine 2

Warhammer 40,000 Space Marine 2_2026.11.05-20.51.gif

Hey gamers, how's the week going? I hope you're playing a lot and having great adventures. In my case, I'm still squeezing every last drop out of Warhammer and exploring more of the PvP side, since I had been super focused on the PvE for a while. This time I decided to check out the different modes it has, and among them is Infernal Brute Onslaught, which I believe is officially known as Helbrute Onslaught in English. The Infernal Brute is one of those Heretic boss monsters you run into during some of the toughest battles of the campaign, and it's one of the deadliest, since it will kill you really fast if you stay standing in front of it. So let's see how interesting this PvP mode is when they use this boss as the centerpiece of the matches.

What makes this mode interesting

Influencer 1(2).png

One of the things that makes this mode special is that you have to take control of the Infernal Brute through a specific control point. Once your team captures it, you get to control the Brute until the other team manages to kill it, and that gives you a massive advantage over your rivals.

Think about it for a second. In most PvP modes, everyone is on the same level, six Space Marines against six Space Marines, with the same basic rules for everyone. But here, the game throws a huge walking war machine into the mix, and whoever gets their hands on it suddenly has a monster fighting for them. That completely changes the rhythm of the match. Instead of just trading shots and melee hits between players, now there's this giant objective that everyone wants to get, and the whole map revolves around fighting for it.

Influencer 1(1).png

What I also liked is how it breaks the usual flow of the Eternal War matches. Normally, you have your usual Annihilation or Control matches, which are fun, but they follow a fairly predictable pattern. Adding the Brute brings a lot more chaos, and it makes every match feel a bit different depending on who captures it first and how well each team reacts afterward. It's a fresh twist on the formula, and it reminds me of those boss encounters from the campaign, only this time you can actually be on the side of the monster.

Controlling the control points

Influencer 1(4).png

If your team has the Infernal Brute, your job is to attack and control certain points on the map while keeping the rival team at bay. And that's where the fun starts, because you're basically on offense, pushing forward with a powerful ally in front of you.

Having the Brute on your side changes how you approach every fight. Normally, you'd be thinking about where to find cover, how to flank, and when to retreat to heal. But with this massive creature moving along with you, you can be a lot more aggressive. The enemy team has to think twice before approaching, because getting caught in front of the Brute is basically a death sentence, just like in the campaign. Your teammates can use it as a shield, pushing the enemies back while you capture the points and secure the area.

Of course, that doesn't mean the job is easy. You still have to coordinate with your team, make sure the points get captured, and protect the Brute so it doesn't die too early. The enemy team will try everything to take it down as quickly as possible, so you can't just rely on its strength and sit back. You need to use it wisely, moving together, covering each other, and making the most of every second you have it under your control.

Being the defender

Influencer 1(4).png

Now, if the other team gets their hands on the Infernal Brute, you become the defender. This means you have to protect the points that appear on the map, and you have to fight against the rival team and the Brute at the same time. That's a lot to deal with, and it's also where coordination becomes absolutely crucial, because you have to find a way to take that monster down before it destroys everything in its path.

Playing as the defender feels completely different. You're not in control of the situation anymore, you're reacting to what the other team is doing. The Brute is coming at you, the enemy players are pushing behind it, and you have to decide quickly whether to hold your position, retreat, or try to flank and focus the creature. It's stressful in the best way possible, because every decision matters and there's no time to waste.

Influencer 1.png

What I noticed is that communication, or at least some kind of shared understanding with your teammates, makes a huge difference here. If everyone is attacking different targets and nobody is focusing on the Brute, you'll lose ground very fast. But if the team manages to coordinate and focus their damage on it, taking it down becomes possible, and the moment it falls, the whole match can swing in your favor. That feeling of finally killing something that was crushing you a few seconds earlier is really satisfying.

Killing the Brute becomes impossible

Influencer 1(5).png

And here's where things can get really frustrating. When the rival team starts getting the upper hand and your team focuses on killing the enemy players first and the Brute second, it becomes impossible to take it down, and they just keep growing their advantage.

It's a bit of a snowball effect. The Brute is incredibly tough, and you need a good amount of firepower directed at it to bring it down. But if the enemy players are also hitting you, pushing you back, and keeping you from focusing on it, you end up in a situation where you can't kill them and you can't kill the Brute either. Meanwhile, they keep capturing points, gaining ground, and making the match harder and harder to come back from.

The mistake many teams make, and I'm honestly guilty of this too, is trying to deal with the players first and the Brute afterward. In theory it sounds logical, since the players are the ones shooting at you. But in practice, the Brute is the thing that actually gives them the advantage, and ignoring it just lets it keep wrecking your team. The smarter approach is probably to have a couple of players focus on the Brute while the rest deal with the enemy squad, but that requires a lot of coordination, and that's not always easy to get in a random match.

Final thoughts on Infernal Brute Onslaught

Warhammer 40,000 Space Marine 2_2026.11.05-21.00.png

So, gamers, as you can see, this is the Infernal Brute Onslaught mode, where you have to get your hands on the Heretic boss to take the advantage in the match and crush the rival team. It's a really fun and chaotic twist on the PvP, and it brings a lot of variety compared to the usual modes.

Unfortunately, I haven't had that much luck, and I ended up losing the match. It was a pretty tough one, and I can tell that this mode requires good teamwork and some practice to really understand how everything works. But even in defeat, I had a great time, and I can totally see myself coming back to try it again with a better strategy, especially now that I understand a bit better how the control points and the Brute interact.

I think this mode has a lot of potential, and with a good team, it can be one of the most exciting ways to play the PvP in this game. If any of you have tried it, let me know in the comments what strategies have worked for you, especially when it comes to taking down the Brute as the defender. Well, we'll see how it goes next time. See you in a next post!

Comments · 2

  • @x3viche(46)· 2d

    Se ve increíble el juego, se ve que como mi próximo vicio 🤌🏽

  • @owls-eye(61)· 3d

    @x3viche this is an amazing game