scrobble.life
SlothBuzz

Reply by @forkyishere

Right, now that the race has slow down for me, I would like to say that @khantaimur put up a great fight (still is) and dropped quite a substancial amount of HIVE into the game, this round.

The questions are, will we reset sloths this round or not? We saw clearly that new players that have access to HIVE can quickly get to first places (or even 1st place, if I didn't had any sloths to attack).

There is still something that is only being "controlled" due to creating awareness. Which is the multi-account strategy... even if not controlled by bots. And for that one I don't think we can do much, given people are free to protect their identities behind accounts we don't even know.

But, I think it can be decentivised. The main problem with multi-accounts is no one trusting now one's identity. So, there should be ways (not free) to break the free protection of keep spending the shards to become untouchable (yes, bots should always be banished in this game, and that's easy to solve if anyone wants to eradicate them for a good time). But to not cause too much unbalance to small accounts trying to honestly protect them selves from bigger players, I think the following suggestions might spark some ideas:

  • Special abilities only for the under the top 10 players (purchased with SHARDS (yes, shards!!!) that will do things like: a) (tier 1) Make a specific player (that is not on topor) attackable at ANY shards only for the caster of this ability (duration 1 hour) - usage cooldown 12 hours - cost 12 SHARDS - slots 2 - build time 2 hours - during effect successfully attacked players CAN'T enter TOPOR - after duration expires, there should be a normal attack protection timer. b) (tier 2) Burn a certain amount of SHARDS in addition to Make a specific player attack any other random player. That player will attack with the amount of SHARDs burned instead, even if they can't attack (players will not loose any SHARDs from themselves). Selected random player stolen HONEY will be transferred to the caster of this ability, and selected player SHARDS will fight the burned SHARDS. Target player can be "ANY" players that are not in TOPOR, including top 10 players. If attack fails, 100% of the caster HONEY is distributed among all other under top 10 players equally, including the attacked random player if under top 10 - cost 100 SHARDS - slot 1 - build time 10 minutes - duration instant - usage cooldown 1 day.

  • Special abilities only for the under the top 10 players (purchased with HONEY: a) BURN HONEY for SHARDS (with a ratio equivalent to user current SHARDS/HONEY). Example: If user has 1000 HONEY and 10 SHARDS, it can BURN the 1000 HONEY and receive 10 SHARDS. Cost FREE for once per day. Additional invocations will cost 1 HIVE (compounded every 2 hours, like the 10% boosters). b) BURN HONEY for BOMB (will make the caster plant a HONEY BOMB on any random player (this becomes visible to anyone), including TOPOR players. After 1 hour, the BOMB explodes equal to the amount of HONEY Burned... removing the same amount of HONEY from that player. If not enough HONEY, then remaining amount gets removed from SHARDS. Cost FREE for once per day. Additional invocations will cost 1 HIVE (compounded every 2 hours, like the 10% boosters).

This might spice up things within the lower level places and at the same time cause some trouble to top players that would not be substancial for instant domination. Anyhow, just suggestions.

Comments · 2

  • @topcomment(66)· 18d

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  • @slothlydoesit(68)· 18d

    Thanks for the in-depth feedback! I've taken note of it so I can go through it more thoroughly, and we'll see what the Dev and I can do. Hopefully we can start getting more updates sooner rather than later! So we'll keep you posted!

    There will be no Sloth reset this round. Slothshards will reset.

    Khan is playing a heavy new start strategy, let's see if he converts to sloths this round. This 'should' be the 'best' way for new players to get into the game, play a round to learn, a round to start to earn and then be part of the top 10 with some sloths to back themselves up going forward.

    Multi-accounts we'd like to limit, but as you say it can be hard. We'll keep an eye on things and hopefully players can be persuaded to stick to one account. No one likes to game the system...right :P