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Nintendo still has some nice ideas: Metroid Again in the spot

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Nintendo has never been in a hurry when it comes to Metroid. The series can disappear for years, only to suddenly return with something that reminds everyone why Samus Aran remains one of gaming’s most iconic heroes. Now, Metroid Ravenous is preparing to continue that tradition with another 2D adventure.

At first glance, Ravenous looks familiar, and honestly, that is probably a good thing. The classic Metroid formula has always been about exploring strange environments, finding new abilities, fighting increasingly dangerous creatures and slowly understanding the world around you. Rather than throwing all of that away, the new game seems interested in finding new ways to play with it.


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One of its most interesting ideas revolves around the concept of consuming enemies. Samus will apparently be able to absorb energy from certain creatures, giving the game a mechanic that could influence both combat and exploration.

That sounds simple on paper, but Metroid has always been at its best when a new ability changes the way players look at the entire map. A power that initially seems useful only during combat could eventually become the key to reaching hidden areas, solving environmental puzzles or discovering secrets.

The return of mechanics such as the parry also suggests that Metroid Ravenous is building on the foundation established by Metroid Dread. That game showed just how effective fast and aggressive combat could be in a traditional 2D Metroid, and it would be interesting to see how the new mechanics complement that style.


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There is also something reassuring about seeing Nintendo continue to invest in its veteran franchises. The company has plenty of enormous properties that can dominate the conversation, but Metroid has always occupied a slightly different space. Its atmosphere is darker, its worlds feel lonely and mysterious, and exploration is often just as important as combat.

Ravenous seems determined to preserve that identity while giving players something new to discover.


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There are still plenty of questions surrounding the project, including how large the adventure will be and exactly how its new mechanics will fit into the overall experience. Those details will probably determine whether Ravenous becomes simply another good Metroid game or something truly memorable.


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For now, though, the return of Samus is already exciting. If Nintendo can combine the exploration fans love with fresh ideas that genuinely affect gameplay, Metroid Ravenous could prove that even after decades, there are still plenty of unexplored corners of the galaxy waiting for Samus.

Comments · 1

  • @whoisjohn(79)· 19h

    I haven't played the last 2 Metroid releases... ok not entirely true: I did play Dread but didn't like the sequences where you were helpless against whatever that power is called that will one shot you if it catches you. Maybe I just didn't try hard enough to like it.