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Holozing Community

Writings on the potential gameplay and world of Holozing

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There is something I really enjoy about thinking about Holozing before everything is completely explained. When a game is already fully defined, there isn't much room left for imagination.

You know what the world looks like, what the creatures do, how progression works and what is waiting at the end. Holozing is different because there are still so many empty spaces.


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And those empty spaces are exactly where things get interesting.

What if the world has another side?

We've spent a lot of time imagining forests, cities, caves and dangerous wilderness areas. But what happens when players finally reach the edge of the known world?

Maybe there isn't simply a mountain blocking the way. Maybe there is an ocean, and somewhere beyond it is an entire civilization that has never interacted with the people we already know.


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Imagine discovering a region where creatures aren't treated as wild animals or companions at all. Perhaps they are part of the culture, religion or technology of another civilization.

A creature that seems harmless in one part of the world could be considered sacred somewhere else. Another creature that players normally hunt could be protected by an ancient society.

Suddenly, collecting creatures becomes more complicated than simply finding the rarest one.


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Maybe Holozing has civilizations, not just settlements

This is where things could become really interesting. What if there are completely different factions scattered throughout the world, each with their own traditions and relationship with creatures?

One civilization could have developed around technology. Another might live alongside nature, while a third could be obsessed with studying the mysterious forces behind the creatures' abilities.


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Players wouldn't necessarily have to choose one faction forever. Their actions could gradually change how different groups perceive them.

Help one community and you might gain access to a special area. Trade with another and you could discover unique items, while becoming an enemy of a faction could turn an entire region against you.

That would make exploration feel like it actually matters.

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