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Splinterlands

Splinterlands: Thanalorian Scion is a great tank in low mana matches

Splinterlands is a complex game, and it allows for various cards and strategies. Each fight is different as there are various rulesets applied, and this can give specific cards an advantage depending on how you use them. In this post, I talk about a great battle where I won because I used Thanalorian Scion.

Featured cards

image.png Thanalorian Scion is a water splinter that costs 5 mana. This splinter starts with low health and speed, but it has high armor. It starts off with corrosive ward and void armor. It learns true strike at level 5. As it levels up, the speed and health never change, but that void armor ability is what makes this card great. At level 11, it's the equivalent of 11 health so long as the opponent does not have the shatter ability, even if the opponent is using magic monsters. I don't think the true strike does much on a magic monster, but I guess it might be useful if the opponent has phase.

Rule Set, Battle, and Plan

rule set.png

The rulesets this time is Adrenaline and Fire & Regret. This means that all monsters gain the return fire, and weary monsters gain double strike when they can't move. There are also 20 mana available, and I can use any splinter except for fire, earth, and dragon.

Splinter Mana Cost Position Reason
Marlai Singariel 6 Summoner +1 magic
Thanalorian Scion 5 1st Void Armor
Daigendark Surveyor 2 2nd Magic Reflect
Daarg Deadblast 7 3rd Weapons Training and Swiftness
Total Mana: 20

The focus of this lineup is to keep my monsters alive while dealing damage and outlasting my opponent. My archon is Marlai Singariel for the +1 magic. My tank is Thanalorian Scion. My backup tank is Daigendark Surveyor, and it gains magic damage because of Daarg Deadblast.

Round 1

round 1.png At first glance, I think that this match can go either way, but I have a slight advantage because I have more damage than my opponent.

Round 7

round 7.png A few rounds later, my opponent and me both have 1 monster left. I win because I have more damage.

conclusion.png I won the match later that round.

Conclusion

The battle did go exactly as planned. Thanalorian Scion survived until I took out two monsters, and focusing my damage was the right choice. Overall, once my opponent lost their melee monsters, the rest of the monsters were low damage, and I won after that.

You can see my entire match here.

What did you think of my match? Was there anything you would have done differently? I think it is quite interesting to see how different players use the same card.

Posted Using INLEO

Comments · 9

  • @pizzabot(60)· 3d

    PIZZA!

    $PIZZA slices delivered: jfang003 tipped hatdogsensei @jfang003(2/15) tipped @tortangkahoy

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  • @tortangkahoy(57)· 4d

    The magic damage buff by Marlai Singariel was crucial in the battle

  • @hatdogsensei(69)· 4d

    The match is very close until the final round

    !HBIT

  • @txracer(61)· 4d

    Corrosive ward puts in some work as well! Some of the other uses are that it is an elf, and with repair it is really hard to kill. It counters snipe and opportunity pretty well also. I think it is one of my most used cards.

  • @zusi78(73)· 4d

    She is always in my water magic lineup once the total mana cap allows. Weldone warrior 👏.

  • @josediccus(83)· 4d

    That Scian did take a lot of the damage, but we also have to admit that the opponent's lineup was very great and they were unlucky because you had a better and more precise plans to win. Great strategy on your end as well.

  • @rebet(71)· 4d

    that void armor is really sneaky against magic attackers in low mana matches. going seven rounds with just one monster left at the end must have felt pretty tense

  • @atnazo(78)· 4d

    Really interesting and powerful card which can carry games if your opponent don't have shatter or corrosive ward abilities.

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