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Secret Level

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Secret Level Review / Recenzja Secret Level@herosik514d
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  1. 'Secret Level: Warhammer 40,000' Review: An incredibly action-packed cinematic@namiks559d

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    I think my favourite episode of the recent Prime Video show Secret Level is going to be the Warhammer 40,000 on. While I would argue that the Unreal Tournament episode is a strong contender, there is just something vastly unique about the Warhammer episode that I feel has it standing above all other episodes in the show. While most of them focus on this aspect of realism and feeling very much like a AAA video game cutscene, the Warhammer episode still had a bit of a cartoonish animated feel to it. But it utilised that in incredible ways to promote some really cool Warhammer aesthetics without being too overboard. It's effectively an episode to give a little more context to the character Titus, starting off with the concept of a child that never knew fear. Growing up to become a Space Marine, his character maintains that total disregard for fear as a concept, becoming a completely ruthless warrior in the process. This is a short episode with the similar sort of runtime as the rest in Secret Level, but this one feels like it sticks around a little long with some really fun pacing that pulls us in and out of action. Visually, there have been a plethora of comparisons between the episode and the Astartes series which was animated by a fan, leading to his hiring at Games Workshop. And to no surprise he's credited in this. So if you've seen that, you probably have an idea of how this episode plays out.

    Fear becomes a central point within this episode with a squad of Space Marines being sent down to a planet with a coffin shaped box containing something of the unknown. It seems like a story in which a delivery is needed. One of the Space Marines being briefed on the mission is told it has a near definite level of mortality. That little hint that they'd be facing certain death was something that gave the story that extra bit of foreshadowing that really has you on the edge expecting the worst to come. And it does. From the moment they drop in they're faced with a horde of heretics, and the fight begins. It's the editing and music here that really sells the action, with a choreography that sees the squad of Space Marines in their greatest of brutality. Not a single bit of energy is wasted in their actions, with each step, each punch, and each swing landing some sort of catastrophic blow upon a heretic. It shows that level of professionalism, the years of training and the endless upgrades to their bodies. It's one heck of an action scene that you could easily just reply over and over and take in the little details. But it's again Titus that steals the show with his total disregard for danger, running head-on into a vehicle that's firing upon the squad. This is where the first bit of actual slow motion is used, and I'm glad it was here and not in the action before. Secret.Level.S01E05.1080p.AMZN.WEB-DL.DDP5.1.Atmos.H.264-TURG-0001.png

    Even with all the momentum the first fight sequence had against the cultists, the Space Marines jump deep into the depths which leads to a realm to near total darkness. This leads to another cinematic fight sequence against groups of Tzaangors which leave behind an luminescent blue blood in the darkness. It's pretty much the only thing that provides some light, and it was cool to see that blood on the armour as a way to imply some shape in the darkness. It's an incredibly cinematic short in various ways to due moments like this, and that tone shifts entirely once the group reach their destination, leading to another shift in how the short plays out. Next up is the real boss of the battle, a Tzeentch that has the ability to manipulate time. The coffin box containing a sorcerer that helped the Space Marines counter its abilities. This end part of the short is incredible for its directing, where time is manipulated where projectiles suddenly stop in their tracks, and then the Space Marines themselves are frozen in time. The Tzeentch kills with its manipulation of fear, each Marine that falls revealing their true fear is in fact Titus: the one without fear.

    I really loved how this scene played out, it's like the show suddenly uses stop motion in a way, as if it took the miniatures of the tabletop game and used those, using incredibly shallow depth of field as it maneuvered throughout the space and around the characters in this cosmic horror nature, entering the minds one-by-one into this realm of black liquid that rises from the ground to give objects form. While it is a story ultimately about the character of Titus, it doesn't feel like it's heavily reliant on his character in much of the short, he's mostly this side character almost that just happens to be there and showing his sheer power in moments where it counts the most. But still, that initial fight against the cultist just has so much punch to it, it shows the strengths of the Warhammer 40k universe and just how little we've really seen of it in this fashion. I do think we're starting to enter a new era of the franchise though, and I don't think it'll be long until we see more like this episode.

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    Around the same time this episode was released, Henry Cavill alongside Amazon and Games Workshop finally came to an agreement regarding the development of a Warhammer 40k series. I'm incredibly sceptical over how that might turn out. Amazon could completely overstep and fuck things up entirely. So could Games Workshop. But Cavill seems to be a true lifelong fan of the tabletop and that's a big positive to consider.

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  2. First Impressions on 'Secret Level': Does it deserve the negativity so far?@namiks565d

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    Netflix's Love, Death & Robots series managed to gain quite a good amount of attention upon its initial release, and it's clear that there's an interest in short stories with unique animation styles. While the more recent seasons of that show had decreased in quality a little, Amazon had decided to take upon itself releasing a similar styled show called Secret Level, but this is a show that takes existing franchises under its belt to pull stories from, rather pulling from books or the imagination. Over the past few weeks I have been seeing a lot of negative reception to the show from reviewers and the Internet, calling it a soulless excuse to serve what are effectively just advertisements masked as a show. I do think to some degree that this is inevitable, after all the show is using existing franchises and with that comes licensing as well as the spreading of brand awareness. Not to forget that some of the stories featured within the show are about brand new titles. Even ones that flopped within weeks of being released. Yes, that's Concord. But I was curious as to how bad things really were. And with the show releasing yesterday in a strange half season dump with future episodes to come weekly, I decided to sit down and watch through the ones that had been released. Expecting the total worst based on what I had seen from the Internet.

    To no surprise with an anthology series, not every story is going to land with audiences. That's something that's a given, and it's even more so in the case of a show like Secret Level which is pulling stories from different video game titles and genres. It's unlikely you'll be all that engaged in a short story from some soulless military action story from a boring free-to-play Ubisoft title, but the depth of something as engaging and massive as a fantasy world rich in magical abilities and unique creature designs might catch your eye, as a generally hypothetical scenario that is. I think that instantly makes it harder to connect with many of the episodes for most, and with that comes either skipping entire episodes and focusing on the franchises people do know and enjoy, and overlooking the rest. I have already seen evidence of such behaviour as people discuss the show online: only watching the Warhammer 40K episode, or hate-watching the PacMan episode due to the strange reaction the Internet had to that episode specifically under a guise of misunderstanding. It seems strange to be saying, but I think I disagree with a lot of the general perception that people have of Secret Level so far. While I can admit it's not something that will truly wow you, it's no Love, Death & Robots, but it is trying to do something a little different while trying to find a way to connect the realm of animation to it. Secret Level - S01E06 - PAC-MAN - Circle-0002.png

    I watched through all of the current episodes, and there is one thing that I feel I could say is a general negative, and it's the style of animation. Many of the episodes are clearly not animated in the more traditional sense, it's clear that they've been motion capping actors in most instances. It makes a lot of the episodes just feel like more realistic looking video game cutscenes rather than a show or episode. But I do think that this is intentional in attempt to push a lot of the stories as darker and more immersive, that 'hyper realistic' assumption of what developers think people want in every game. I think for the most part that's my main problem with the show and its episodes, but some genuinely do gain from this style where others don't. I won't be mentioning every single episode since that would take a lifetime, but I will say that the episodes are as you'd expect quite hit-or-miss. The PacMan episode genuinely was fun and unexpected with this story that placed a strange humanoid into a world where an orb tells him he has to eat, or be eaten. In the end it turns out the orb was manipulating him in attempt to take over his body and enter through a gateway that requires a humanoid body to open its doors. A pretty fun idea!

    I also found that the Unreal Tournament episode was quite strong: a dystopian idea in which sentient robots are created to mine resources on dangerous planets where they're guaranteed to die in the process. The humans push and shove them around with no regard for their lives, to which one slowly learns through the observations of cruelty, and forms a rebellion. Imprisoned and politically used as a tool in a gladiator sort of tournament, the show focuses on their fight in various stages. This is where the more realistic animation style really works, and the sound design is great for the various sounds of robotics and futuristic weaponry. Though, the best episode for me was by far the Warhammer 40K one. Absolutely beautiful in the directing and pacing, constantly in motion with incredible action sequences. It was the one episode that felt like it was really going above what it needed to do. Watching Ultramarines just descending into more and more hellish environments and fighting against various factions in the process. It had motion to it that felt like there was actually some weight to the story, much like the Unreal Tournament episode. I think I might even need to review that single episode at some point given the depth of the lore it has.

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    In some ways this is definitely still a show that aims to advertise certain franchises, but in other cases some of these franchises have been pretty dead for years and there isn't much to really be advertising. I mean, nobody really cares for the PacMan games, right? And Unreal Tournament has been a dead franchise for as long as anyone can remember. Even Dungeons and Dragons hasn't exactly got its large library of titles under the name. But there is still that attempt from Amazon and other publishers to push something. Nobody cares about your live service game New World, Amazon. It's hardly a title of cultural importance and it never will be. The same regarding Sony's recent attempt to turn Concord into a billion dollar franchise only for it to come out dead on arrival, which is funny given Secret Level has an episode on the game ready to release. So in these ways I can see the advertising aspect. But there are still some gems here.

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