
Yesterday I bought a new game. It is made by ,,the same company'' that made one of the best games I ever played- Disco Elysium. I heard that most of Disco creators are now gone from the company. That some investor tricked them and then kicked them out. But I don't know how truth that is. And according to google some people from Disco Elysium are still in the company. So in this let's play I will try to ignore all that drama behind this game and judge it by just how much I will enjoy it. Still I think that I will be comparing this game to Disco Elysium a lot. One negative thing I heard about Zero parades for dead spies is that apparently not all characters are fully voiced. But I also heard that this is only a small problem and most characters are still voiced.





At first we had to create our character. I decided to play as a person who is a bit like Johan Liebert from manga/ anime Monster- a brilliant and charismatic genius manipulator who probably lacks physical stats but has nearly maxed out both normal and emotional intelligence. I also used a very similar build in my let's play of Disco Elysium. I did not have enough points to completely max out both charisma and intelligence. So the character ended up not as good in either of those areas as I would want. Probably still better than average. But not quite the best ever.









In the beginning of the game we learned a glimpse about ourselves. A person who called himself Pseudopod said that we are Hershel but we also know by our codename: CASCADE. And that we were a brilliant spy. Also it seems that we made some crucial mistake. Mistake that costed us everything. And after that we were placed in a freezer? We were lost there forever...Or so it seemed. Because now our controllers needs our help again. Pseudopod was about to brief us on our new task. But then his voice disappeared.










We openend our eyes and saw that Pseudopod is sitting in the chair...Without pants. He was unconscious. Barely alive even. This was not good. We had no idea what happened in that room but CASCADE was sure that this mess will be blamed on her. I also noticed something interesting. We had a few signs like anxiety that were increasing or decreasing based on our choices. Our anxiety was already reaching its upper limit so that was probably not a good sign. We investigated the room but found no answers yet. But on one table we saw our dossier. A very brief summary of our past life. It claimed that we are a communist spy and that we had been active for 14 years.










After that a phone rang. We picked up the phone and heard a familiar voice. It was Melita, our controller. We informed her about condition of our partner Pseudopod. Then Melita said that our assigment is over. We are to leave the task like it is and leave the city as soon as possible. Melita also said that a photo lady downstairs is also our agent. During this conversation our anxiety rapidly increased and reached the limit. This was not a game over condition. Instead we had to pick one of our skills that we had to downgrade. I found this gameplay choice quite interesting because I don't think that I have anything similar in any other game. We declined the order to leave current task and decided to continue working on our on whim. Even after Melita warned us that if we will disobey we may be killed. Come after us, if you dare...













After talking with Melita we went downstairs. There we saw that photo lady(another agent) was having problems with some man with ugly coat. We told him to leave. Then CONSTANZ(the photo lady) thanked for our help and gave us some toolkit that should help us fix a fax mashine. CONSTANZ believed that only us and Pseudopod entered the room upstairs. Lovely. Even more reason to believe that all this will be blamed on us. She also sugguested that a doctor could check on Pseudopod and evaluate his condition.