The worst thing about sequels is the predictability of the plot, so any film maker who wants to make good sequel must employ some originality. One of them was Anthony Hickox, author of the *Waxwork*, 1988 cult horror that, among other things, inspired PC game in the early 1990s. Four years after the first film, Hickox made a sequel *Waxwork II: Lost in Time*. The plot of the second film starts where the first film e…More
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