Supergirl is a 2026 American superhero film based on the DC Comics superheroine Kara Zor-El / Supergirl. Directed by Craig Gillespie and written by Ana Nogueira, it is the second film in the DC Universe (DCU). Milly Alcock stars in the title role, alongside Matthias Schoenaerts, Eve Ridley, David Krumholtz, Emily Beecham, David Corenswet, and Jason Momoa. In the film, Kara embarks on a journey across the galaxy to…
Supergirl is a movie that works perfectly as a family outing, and it can be fun and hilarious for the little ones at home. On the other hand, older audiences view it differently; knowing the history it is based on, its background, and the artists, directors, and writers in charge of its development, we build higher expectations that can lead to disappointment.
Following the success of the latest and newest Superman film in the new DC universe, it is expected that whatever comes next will be just as good or better. At the end of that movie, Kara Zor-El was introduced, who in this new story spends her time hopping between red sun planets just to get drunk. Accompanied by Krypto the dog, she goes through an existential crisis because she survived while her parents did not, due to kryptonite contamination that infected a remnant of her people.
Her disastrous lifestyle is interrupted when some crooks steal her ship and poison Krypto, forcing her to chase them down to get the antidote. She becomes tied to a young girl who wants revenge because those exact same thugs murdered her family. The two of them set off on a search, turning it into an adventure full of pain, hatred, and discovery.
All of this sounds great as a premise, but unfortunately, it is not innovative. It uses a trope we have been seeing for decades, making the movie feel like it does not quite work. Perhaps it would have worked really well twenty years ago when superheroes were not so abundant, but it feels like it takes pieces from other movies—it even felt like I was watching a Guardians of the Galaxy sequel.
I think Craig Gillespie tried, but he missed the mark here. He is famous for telling stories about characters with dark humor, but none of them were superheroes. He wanted to apply that trend to this film, turning Kara into an antihero when in the comic, Woman of Tomorrow, which it is based on, she is noble and inspiring. He created a cynical character who decides to put aside her near godlike powers just to feel pain, which seemed like a misstep to me.
I must confess I liked the inclusion of Lobo in this story, and I thought the casting was spot-on with Jason Momoa. When he appears, I finally started enjoying the movie right when I was beginning to get bored with Supergirl's rebellious teenager attitude, bringing chaos and comedy. I would have liked them to give him more screen time.
Milly Alcock does not do a bad job at all, in my opinion. Despite the hate she has received for her physical appearance on social media, I think the character fits her well. Overall, it is an average movie that can be fun if you watch it without thinking about whether the adaptation is faithful to the original story.
This is not The Flash bad, Supergirl is just ok and this is the reason why I can still watch it and get into the adventure and the different worlds, it really takes you to other places as a good space movie should. The movie does give you a superhero to care about with a noble heart, Kara is a way more define character than Clark with less internal conflicts, in fact she does look like the older of the two when it comes to accept life but the movie buries her in a story way too small for what she is packing. Kara starts the movie angry, reckless and drinking on a red sun planet, which is basically the only place alcohol can actually have an effect on her and that detail adds about the story of her loosing Krypton and everyone else in it, that part of the story is something I have never seen before explain on a serires or movie. Milly Alcock does a great job on this movie and thats the reason for my title, she plays Kara as tired and lost instead of just mean, and you actually get to feel and believe what she is going through. My problem is the movie waits too long to give that pain any real context, the memories of Argo City and her family do not show up until after the chase is already moving, so the part of her that actually explains who she is ends up sitting outside the story that is supposed to change her, probably if they had done that at the start or middle like they did with Superman, because I get why she drinks and keeps moving, but the movie never ties that behavior to what she does later on. Alcock does what she can anyway, especially in the quiet moments where Kara just looks exhausted instead of rude and she made me want a whole separate movie built around this version of the character. Thats one of the reasons I bet many people didnt like it that much, its like you are in the middle of a good action movie and suddenly they interrupt you with some "good context" but then you ask, "why you didnt told me that before...?", she gives Kara enough to carry something bigger and the script keeps dragging her into a basic space chase that could be just any other hero action movie.
The whole story kicks in when the villain poisons Krypto and keeps the antidote on him, giving Kara a reason to chase him across planets, but it also makes the story feel thinner the longer it goes because this pirates doesnt have any special habilities or tech, they look like some space bikerboys and still you telling me Supergirl couldnt kick their ass the first time they met??. I get the emotional logic, Krypto ties back to her last memories of Krypton, but the movie never spends real time on that bond before keeping him away, so the danger just sits there instead of hitting. Ruthie is supposed to add weight to the trip since she lost her family too and wants revenge of her own, except she never get this real bond with Kara until the very very end, she is also so damn annoying, I even mention on a Snap that it felt she was a bad version of Lyanna Mormont, where they present Ruthie as bossy but she is just annoying during the entire movie until the final scene where she helps Lobo, she ends up feeling like someone Kara has to save or lecture instead of someone who helps Kara deal with her own grief. The poison is supposed to be working against a deadline but the chase keeps stalling for fights, betrayals and side problems that make Krypto being in danger feel like an afterthought, and the dog is just feels like an excuse to move Kara around without building up the other characters around her.
The action is supposed to keep this simple story alive but at times feel like the fights are not really connected to each other and makes you think how Kara and Lobo cant defeat this bunch of idot pirates because the way she beat all this guys at the bar in a close space but she cant defeat them on a way bigger space while there is another guy helping her indirectly. A bunch of the fights keep the camera tight on people or stick Kara in the background while someone else gets the moment, which is a strange choice for a movie with her name on it. She can fly, throw heat vision and move with enormous power, yet most of these fights are small bar brawls or dusty ones where you can barely tell what is happening. The movie also keeps taking her power away through different suns, poison and kryptonite arrows coold details but feels like its constantly repeating the same fix every time makes each new danger feel smaller like they runing out of ways to keep her under control. The green sun scene has a decent idea behind it, Kara actually might die if she gets too much exposure to it but even that turns into one more stop before she powers back up again, very Goku style of story. The final fight should be the payoff and instead the effects and music work against it, the flying looks stiff and the song choice does not match the energy of the action, its like they decided to keep leaning on music like it can manufacture excitement when the action itself has small good moments but then the rest is very average, not bad though but average. A few good punches and heat vision shots are fine, but none of it makes this chase feel like anything special. Supergirl should look fast and dangerous, instead she spends a lot of this movie looking like just another person with superpowers but very little experience on fighting, feels dumb to be honest, this is why Batman is such a great character, no super powers but ton of fight experience and skills.
The people around Kara make the whole thing feel even emptier because the villain barely have any real impact except just the main pirate and Lobo, omg dont get me started how they hire Jason Momoa to play a character like does almost nothing on this movie, whas he suppose to just cameo or something?. The pirate villain is cruel because the script needs someone easy to hate, kills people, threatens Ruthie, poisons Krypto, and keeps the antidote hanging around his neck for no real reason except that the plot needs Kara to have something to chase. A better villain could have pushed Kara to question what she believes, this one just waits around to get caught, thats another problem when you get to compare Superman with Supergirl movies, this villains are nothing like Lex, like they wanted to go easy on her because she is a girl. The good thing about Logo character is that he is more fun to watch, you can tell Jason Momoa is having a great time but he still feels dropped into the movie instead of connected to it, he shows up, fights, leaves, comes back whenever the script needs a hand. His whole goal barely touches Kara or Ruthie so he never turns into a real partner or rival or problem for her, even though there was an obvious opening for him to challenge her since both of them are rude, violent, and totally fine acting like they do not care about anything. Superman has a similar issue in a smaller role, his scenes show the difference between him and Kara but the main chase would barely change without him. I hope this movie teach James Gun that recognizable characters are not enough, they need to actually affect Kara in this case and too many of these people feel like extra material stacked around a story that already needed more time to build up and develop or have some sort of impact on the main character.
The ending is where it becomes obvious the movie never really figures out Kara, because it wants us to accept a change that her own choices do not back up, because for most of the trip Kara stops Ruthie from killing the man who destroyed her family, telling her that revenge will not take away the pain and might leave her carrying something even worse. Everything falls into a deep "Do as I say, not as I do", so all that tracks for the person Kara might be trying to become, except the movie never shows her learning to live by that advice herself, she just keeps preaching something she never becomes and least on this movie. She sends Ruthie away and then kills the villain herself without thinking it twice, at least that I like because finally goes savage mode, then heads back to Earth ready to stop running and take her place next to Superman. Those two choices do not fit together well and gives me this feeling she will go back to the same old Kara. The movie can let Kara stay angry and willing to kill or it can show her choosing to be Supergirl and trying to be better, you know good girl Supergirl, but it cannot treat both like the same step forward without explaining what actually changed in her. Its that gap that makes the entire point of Ruthie being in the story feel weaker, Kara protects Ruthie from taking revenge and then takes it herself, so the lesson lands less like growth and more like the movie trying to create this hard ending for Kara like she "has" to accept her life as Supergirl over who she is or how she feels better, its like she dont want to be Supergirl. Alcock still makes those last scenes work because she gives Kara real sadness and enough warmth to make you think there is probably hope in the future, I just do not think the story earns it. There are good pieces here, a damaged lead, a strong lead performance and some decent ideas about grief and responsibility, but the movie keeps grabbing the easiest version of each one duct tape it together and turning the pain Kara carries into a rescue mission, her anger into bar fights here and there, and her shot at real change into an ending that does not match what she just did, both Kara and Milly deserves a better story than this one.
I know the title of this review might seem confusing, but it's the absolute truth. It's a film I expected a bit more from, especially after seeing a decent Superman movie, but for some reason, I already knew it wasn't going to be like that, that it would be talked about, but not in a positive way. And this is a shame because I personally liked this film. It's not the best DC has done, but it's quite decent compared to what they were doing, especially before James Gunn came along. Another thing I don't understand is the hatred for Millie Alcock. I don't know where it comes from or the reason for it because she does an acceptable job here, or at least what was expected.
Se que el titulo de esta reseña puede parecer confuso pero es la realidad absoluta. Es una película de la esperaba un poco más, sobretodo después de haber visto una decente película de Superman, pero por alguna razón ya uno sabía que no iba a ser así, que se iba a hablar de ella pero no de la mejor manera. Y esto es una lastima porque personalmente este film me gustó, no es lo mejor que ha hecho DC pero es bastante decente a lo que venía haciendo, sobretodo antes de la llegada de Jamen Gunn. Otra de las cosas que no entiendo es el odio a Milly Alcock, no se de donde viene ni la razón porque acá hace un trabajo aceptable o por lo menos lo esperado.
It's striking that it's already available digitally just a month after its theatrical release; this is never a good sign. The film is known to have lost money at the box office, hence the decision not to let that wound fester any longer and to release it digitally quickly. Anyway. This time, we have Kara, Superman's cousin, celebrating her birthday in space, specifically where there's a red sun so she can really enjoy the effects of alcohol. At 21, she's cynical and rude, but she has a good heart, and it's precisely that heart that gets her into trouble. The root of it all is that while defending a strange girl, her dog Krypto is seriously injured, so she plots to find a cure to save him.
Llama la atención que apenas un mes después de su estreno en cine ya esté en digital, esto nunca es bueno. La película se sabe que tuvo pérdidas en taquilla de ahí la decisión de no seguir dejando "sangrar" más esa herida y lanzarla rápido a lo digital. Pero bueno. En esta oportunidad tenemos a Kara, la prima de Superman, celebrando su cumpleaños en el espacio, específicamente donde hay sol rojo para así poder sentir el alcohol con ganas. Ella, de 21 años, es cínica y grosera pero de buen corazón y es precisamente ese corazón lo que hace que se meta en problemas. La raíz de todo es que por estar defendiendo a una niña desconocida hieren a su perro Krypto de gravedad por lo que trama será buscar la cura para poder salvarlo.
She fights a gang of kidnappers who are hunting women to prevent their race from disappearing. The backstory is easy to understand. The thing is, from then on, Kara is paired with this girl, Ruthye, who is also seeking revenge, and together they embark on a hunt to find Krem, the leader of this group. On one hand, using Krypto as the victim is interesting; we know how much empathy people have for dogs, so the reason for everything is more than justified, or at least that's what I think the screenwriters intended. Personally, at times I felt like I was watching something very adolescent, something very naive; I expected everything to be more adult, a little grittier. This doesn't mean it's a bad movie, but I feel like it wasn't really for me.
Se pelea con una banda de secuestradores que buscan mujeres para que su raza no se desaparezca. Es fácil entender el trasfondo. La cosa es que a partir de ahí Kara le tocará estar con esta niña, Ruthye, quien también busca venganza, y entre las dos emprenderán una cacería para dar con Krem, el líder de este grupo. Por un lado que hayan usado a Krypto como la victima es interesante, se sabe la empatía que hay hacía los perros por lo que la razón de todo está más que justificada o por lo menos eso creo que es lo que esperaban los guionistas. Particularmente a veces sentía que estaba viendo algo muy de adolescente, algo muy ingenuo; esperaba que todo fuese más adulto, un poco más crudo. Esto no quiere decir que sea una mala película pero siento que no era tanto para mi.
What I did like was the whole story they told about the last days of the planet Krypto and how she survived with her parents after the explosion. Giving context to a character who hadn't been explored much before is important because, yes, she had appeared a lot in various Superman and DC universe projects, but the story itself was completely different. The movie itself isn't tiring; it's just over an hour and a half long and has good action scenes, very cool visuals, and is entertaining. The story is basic, but it works because it's a simple way to introduce the character to what will be the new DC universe.
Lo que si me gustó es toda la historia que contaron sobre los últimos días del planeta Krypto y como ella sobrevivió con sus padres después de la explosión. Darle contexto al personaje del que no se había dicho mucho antes es importante porque si, había aparecido mucho en diversas cosas de Superman y del universo de DC pero la historia como tal, nada que ver. La película en si no cansa, dura poco más de hora y media y tiene buenas escenas de acción, tiene unas visuales muy cool, es entretenida, la historia es básica pero está bien porque es una forma simple de presentar el personaje a lo que será el nuevo universo de DC.
One character I haven't mentioned is Lobo, played by Jason Momoa. It's his first time appearing in this cinematic universe, so the addition of a new face is welcome. He's very much a Momoa character, even down to his personality, and I think he adds a bit more depth to the plot and visual flair to some of the scenes he's in. As I said, Milly does a decent job, nothing extraordinary, but enough to get the job done. I have to say, I didn't like the villain; he was very cartoonish and full of clichés. I feel like sometimes they don't take the development of these characters seriously when they should be just as important as the good parts of the story. And as for Ruthye, well, she's another interesting and sometimes annoying addition, but she holds the plot together because without her, nothing would happen. We have to remember that this universe is starting from scratch with James Gunn at the helm, so we'll have to be a little patient to see where it all goes. Do I recommend it? - Yes, it's a cool, short, and easy-to-watch and understand film. I'll leave the trailer down here.
Un personaje del que no hablé fue el de Lobo a cargo de Jason Momoa. Es primera vez que lo vemos en este universo cinematográfico por lo que se agradece la adición de una nueva cara. Es un personaje muy Momoa incluso hasta en personalidad, creo que la da un poco más de profundidad a la trama y vistosidad a algunas escenas en las que él es protagonista. Como ya dije Milly hace un trabajo normal, nada extraordinario pero suficiente para aprobar con la tarea. El villano si tengo que decir que no me gustó, muy caricaturesco y lleno de clichés. Siento que a veces no se toman en serio la construcción de estos personajes cuando deberían de ser igual de importantes que la parte buena de la historia. Y en cuanto a Ruthye pues bien, es otro complemento interesante y fastidioso a veces pero que sostiene la trama porque sin ella no pasaría nada de la historia. Hay que recordar que esta universo está empezando de cero de la mano de James Gunn por lo que habría que tener un poco de paciencia para ver a donde va todo. La recomiendo? - si, es un film cool, corto y fácil de ver y entender. Les dejo el tráiler por acá abajo.
›Supergirl: Woman of Tomorrow - Review70@henryjnrr7d1 view
So, I eventually got a chance to watch this and boy it was not what I thought it was going to be, but in a positive way.
I'm sure most people have this image in their head of the "nicer" cousin, the sunny Superman of Supergirl. This movie puts that right down on its toes right away. Kara is a mess for Milly Alcock. She's a true mess, literally. She's out partying on planets that cancel out her powers solely to feel normal for five minutes while she tries to avoid literally everyone and run away from what happened to her home planet. It's a broken down version of the character and, um, honestly? I was here for it. Much funnier than another “Learning to be a hero” origin story.
When you break it down, the plot was pretty straightforward: A little kid named Ruthye wants to get rid of a space pirate that killed her whole family, and she basically drags/kidnaps Kara into helping her hunt him down. That's it. There's no stakes that would make the universe end, no huge CGI army in the sky, just revenge, and the little personal kind. I've heard a lot of people say "It's like True Grit" and it really does have that same 'angry kid and reluctant mentor' vibe running through it.
Alcock is really awesome. She plays the character of Kara as though she were older than she appears to be, but not physically (too young!), rather as though she had been through so much. It does a better job of selling the entire “watched her planet die as a teenager” story than just having characters say “I saw her planet die when I was still a teenager.” It's important to note that both Eve Ridley (as Ruthye) and Shawshank are really good against each other, otherwise the rest of the film with the two of them would be pretty boring.
I have one real beef.... the action, It's just... fine? There was nothing particularly brilliant in the big set-pieces but a couple of fight beats felt a bit floppy as if the director wasn't too comfortable with character stuff as he was with big spectacle. I don't think it barks up the wrong tree for a film, but if you're looking for some polished fights like those of "Superman" then temper with that.
I also got to enjoy that it didn't have to be a bit uncomfortable. It has heavier content here, loss and violence and other things that a lot of superhero films would shy away from for a PG-13 audience, and it adds a weight to the entire thing that a lot of superhero films lack.
In essence: if a showy, boisterous sound is what you're looking for, this may not be quite that dramatic. If you are looking for a well acted little revenge tale, a bit sad, a bit scrappy and the superpowers thrown in, this does. I walked out of it loving it more than I anticipated.
The movie is not flashy, but one hell of a lead performance, and lots of heart.
**Synopsis**: *When an unexpected adversary attacks very close to her home, Kara Zor-El (also known as Supergirl) has no choice but to join forces with an unlikely ally on an interstellar journey of revenge and justice on an epic scale to defeat him*.
When **James Gunn**’s name was announced as the “savior” of **DC Comics** (and its entire new universe), one of the promises he made was to approve only scripts for projects that were truly completely excellent (obviously, within what he considered as such). That said, I find myself wondering what reasons led him to approve the script of this movie. Even though it is not a completely bad project, it is more than evident that it lacks narrative skill and has visible directing problems. If this is the standard desired by Gunn, it is quite likely that the future of the new DC universe will be a huge mess (even if well-intentioned in its conception). Literally, this is a movie that will measure the level of public trust in Gunn’s leadership at DC Comics.
Betting on a good origin story that does not follow a linear order to build its own timeline, the events that shape the development of Kara Zor-El are more focused on the present, but always using flashbacks to reconstruct the protagonist’s past (who is a rising heroine). In the midst of a difficult battle, she must join forces with unexpected allies to face a greater enemy and defend the future of her home. In her search for revenge and justice (at least according to what she believes is right), we have here a protagonist who does not adhere to traditional narrative structures in terms of an origin story (an assertive decision, which makes us question whether this movie is truly the beginning of a superhero’s journey in search of her own identity).
At times, the script even makes us believe that **Superman**’s young cousin is a transgressive heroine by causing her to think and act in a somewhat different way (when we talk about superheroes, who are normally altruistic at their core... so to speak). This is a notable difference between her and the original, because both are similar in some aspects... But at the same time, they can also be quite different in terms of behavioral and psychological actions. However, the script does not sustain this “punk rock” version for long, and ends up “messing up” the development of a character who - *indeed* - could have been much better built. The ups and downs throughout the plot are easily noticeable... And perhaps that is why it is so easy to disconnect from her.
Although it is a simple and straightforward movie (even if choppy and poorly edited, mainly due to the insertions of the heroine’s past, which from time to time “pop up” on screen without much plausible explanation... which makes this device somewhat annoying to watch at times), it manages to be functional because it manages to entertain without making you think too much about its numerous narrative flaws and its plot conveniences (which, let’s be honest, ends up being very important to enjoy this interplanetary adventure). How much you will like this movie also depends a lot on your own expectations. I personally had high expectations... So, I was a bit disappointed. The first 30 minutes are very good, but after that the script starts to get lost within its own ambitions.
Perhaps one of the best qualities of this movie’s script is the fact that it doesn’t try to be bigger than it can be, because it is quite honest in what it sets out to do. Even though it is a kind of extremely colorful “patchwork quilt”, it delivers exactly what the general audience expects: a fun adventure. However, those who pay closer attention to the details (both narrative and technical) end up struggling a bit more to like this same project... Basically, because some flaws are visible (and inevitably this diminishes the overall potential of the project itself). This doesn’t take away the shine of the adventure, but it makes it less convincing than it could be. Literally, this movie is a well-intentioned mess with an editing style that is often irritating.
**Milly Alcock** leads a cast where the performances range from mediocre to bad, but I have to admit that, despite my initial reservations about her being chosen for this role, what she manages to do on screen is captivating. Alcock manages to steal every scene with her charisma, even though she is not a good actress. Alongside her, the unlikely pairing with **Jason Momoa** works well on screen (even though he is also not a good actor). Overall, we have a range of characters that are poorly developed (with the exception of the protagonist), and perhaps the biggest negative highlight here is the presence of a cartoonish villain who does not impose himself as such (despite having his good moments). The script is not well balanced in its main aspects, and sometimes everything feels “too loose”, revealing its fragility.
Addressing sensitive themes, the script even tries to emulate a more dramatic narrative at certain moments. On the other hand, it insists on doing so within a framework that mixes action and comedy in disproportionate ways. Even though the “intergalactic western” takes place within a vibrant orchestration that prioritizes quick cuts, chaotic (albeit “bucolic”) colors, and lots of dust, the overall physical dynamics of the project deliver massive entertainment through the way the action unfolds (with a brief positive highlight for the special effects). In a pace that is sometimes so frenetic, the plot is built without the intention of further developing its strongest points. As a result, many “elements” become superficial (such as **Krypto**) within a scope that had room to grow.
Never quite finding its own identity (although it doesn’t miss the chance to at least try whenever possible), ***Supergirl*** is the kind of adventure that doesn’t have much creative potential to be remembered a few years from now, and much of this happens due to the lack of immersion in the subplots of the characters themselves (Kara doesn’t have much connection to the events happening on **Krypton** and the villain doesn’t feel threatening, for example), which fails to create a sense of urgency about what is happening. **Craig Gillespie** directs this movie by focusing on the wrong points, and even so, does so without a firm hand. In any case... it is still a movie that can make you smile, because somewhere along the way it shows the “altruistic soul” that every superhero movie always emanates.
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CRÍTICA DE PELÍCULA: “Supergirl” (2026)
**Sinopsis**: *Cuando un adversario inesperado ataca muy cerca de su hogar, Kara Zor-El (también conocida como Supergirl), no tiene otra opción que unir fuerzas con un aliado improbable en un viaje interestelar de venganza y justicia de proporciones épicas para derrotarlo*.
Cuando el nombre de **James Gunn** fue anunciado como el “salvador de la patria” de **DC Comics** (y todo su nuevo universo), una de las promesas que hizo era aprobar solo guiones de proyectos que realmente fueran completamente excelentes (obviamente, dentro de lo que él considerara como tal). Siendo así, me pregunto cuáles fueron las razones que lo hicieron aprobar el guion de esta película. Aunque no sea un proyecto totalmente malo, es más que evidente toda su falta de destreza narrativa y visibles problemas de dirección. Si ese es el estándar deseado por Gunn, es muy probable que el futuro del nuevo universo de DC sea un enorme desorden (aunque bien intencionado en toda su concepción). Literalmente, esta es una película que va a medir el nivel de confianza del público en el mando de Gunn dentro de DC Comics.
Apostando por una buena historia de origen que no sigue un orden lineal para construir su propia línea de tiempo, los eventos que moldean la construcción de Kara Zor-El están más centrados en el presente, pero siempre usando flashbacks para reconstruir el pasado de la protagonista (que es una heroína en ascenso). En medio de una difícil batalla, ella necesita unir fuerzas con aliados inesperados para enfrentar a un enemigo mayor y defender el futuro de su hogar. En su búsqueda de venganza y justicia (al menos de acuerdo con lo que ella considera correcto), aquí tenemos a una protagonista que no se ajusta a los patrones de construcción narrativa tradicionales en términos de historia de origen (una decisión acertada, y que nos hace cuestionar si esta película es realmente un inicio de una superheroína en busca de su propia identidad).
En algunos momentos, el guion incluso nos hace creer que la joven prima de **Superman** es una heroína transgresora al hacerla pensar y actuar de una forma un tanto diferente (cuando hablamos de superhéroes, que normalmente son altruistas en su esencia... por así decirlo). Esta es una diferencia notable entre ella y su primo, porque ambos son iguales en algunos aspectos... pero al mismo tiempo también logran ser bastante diferentes en términos de acciones comportamentales y psicológicas. Sin embargo, el guion no sostiene esta versión *punk rock* por tanto tiempo, y termina “desordenando” el desarrollo de una personaje que - *de hecho* - podría haber estado mucho mejor construida. Los altibajos a lo largo de la trama son fácilmente notorios... y quizá por eso es tan fácil desconectarse de ella.
Aunque es una película simple y directa (aunque fragmentada y mal editada, principalmente por las inserciones del pasado de la heroína que de vez en cuando “emergen” en pantalla sin mayores explicaciones plausibles... lo que convierte este recurso en algo un tanto molesto de ver a veces), logra ser funcional porque consigue entretener sin hacerte pensar demasiado en sus innumerables fallas de continuidad en el guion y sus conveniencias narrativas (lo que, seamos honestos, acaba siendo muy importante para disfrutar esta aventura interplanetaria). Cuánto te vaya a gustar esta película depende mucho también de tus propias expectativas. Yo particularmente tenía expectativas altas... así que me decepcioné un poco. Los primeros 30 minutos son muy buenos, pero después de eso el guion se va perdiendo dentro de sus propias ambiciones.
Quizás, una de las mejores características del guion de esta película sea el hecho de que no quiere ser más grande de lo que puede, porque es bastante honesto dentro de lo que se propone hacer. Incluso siendo una especie de “colcha de retazos” extremadamente colorida, entrega exactamente aquello que el público en general espera: una aventura divertida. Sin embargo, quienes prestan más atención a los detalles (tanto narrativos como técnicos), acaban sufriendo un poco más para que les guste tanto este mismo proyecto... Básicamente, porque algunos fallos son visibles (e inevitablemente esto disminuye todo el potencial del proyecto en sí). Esto no apaga el brillo de la aventura, pero la hace menos convincente de lo que consigue ser. Literalmente, esta película es un desorden bien intencionado con un trabajo de edición que muchas veces es irritante.
**Milly Alcock** lidera un elenco donde las actuaciones oscilan entre lo mediano y lo malo, pero debo admitir que, a pesar de mis reservas iniciales sobre que ella haya sido la elegida para este papel, lo que logra hacer en pantalla es cautivador. Alcock consigue robarse todas las escenas con su carisma, aunque no sea una buena actriz. A su lado, la improbable asociación con **Jason Momoa** funciona bien en pantalla (aunque él tampoco sea un buen actor). En general, tenemos una gama de personajes pobremente desarrollados (con excepción de la protagonista), y quizá el mayor punto negativo aquí sea la presencia de un villano caricaturesco que no se impone como tal (a pesar de tener sus buenos momentos). El guion no está bien equilibrado en sus principales aspectos, y a veces todo queda “demasiado suelto”, revelando su fragilidad.
Abordando temas sensibles, el guion incluso intenta emular una narrativa más dramática en algunos momentos. Por otro lado, insiste en hacerlo dentro de una concepción que mezcla acción y comedia en niveles desproporcionados. Aunque el “western intergaláctico” ocurre dentro de una orquestación vibrante que prioriza cortes rápidos, colores caóticos (no obstante “bucólicos”) y mucho polvo, la dinámica física del proyecto en su conjunto aporta un entretenimiento masivo por la manera en que ocurre la acción (con un breve destaque positivo para los efectos especiales). En un ritmo que a veces es tan frenético, la trama se va construyendo sin la pretensión de desarrollar mejor sus puntos fuertes. Así, muchos “elementos” se vuelven superficiales (como **Krypto**) dentro de un alcance que tenía espacio para crecer.
Sin encontrar nunca su propia identidad (aunque no pierde la oportunidad de al menos intentar hacerlo siempre que es posible), ***Supergirl*** es ese tipo de aventura que no tiene mucho potencial creativo para ser recordada dentro de algunos años, y mucho de esto ocurre por la falta de inmersión dentro de las subtramas de los propios personajes (Kara no tiene mucha conexión con los eventos que ocurren en **Krypton** y el villano no se vuelve amenazante, por ejemplo), lo que no aporta un sentido de urgencia sobre lo que está sucediendo. **Craig Gillespie** dirige esta película enfocándose en los puntos equivocados, y aun así, lo hace sin mano firme. De todos modos... sigue siendo una película que puede hacerte sonreír, porque en algún lugar del camino demuestra tener el “alma” altruista que toda película de superhéroes siempre emana.
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CRÍTICA DE FILME: “Supergirl” (2026)
**Sinopse**: *Quando um adversário inesperado ataca perto muito perto do seu lar, Kara Zor-El (também conhecida como Supergirl), não tem outra saída a não ser unir forças com um aliado improvável numa jornada interestelar de vingança e justiça de proporções épicas para derrotá-lo*.
Quando o nome de **James Gunn** foi anunciado como o “salvador da pátria” da **DC Comics** (e todo o seu novo universo), uma das promessas que ele fez era aprovar apenas roteiros de projetos que realmente fossem completamente ótimos (obviamente, dentro do que ele considerava como tal). Sendo assim, eu me pergunto quais foram as razões que fizeram ele aprovar o roteiro deste filme. Ainda que ele não seja um projeto totalmente ruim, é mais do que evidente toda sua falta de destreza narrativa e visíveis problemas de direção. Caso esse seja o padrão desejado por Gunn, é bem provável que o futuro do novo universo da DC seja uma enorme bagunça (ainda que bem intencionada em toda sua concepção). Literalmente, esse é um filme que vai medir o nível de confiança do público no comando de Gunn dentro da DC Comics.
Apostando em uma boa história de origem que não segue uma ordem linear para montar à sua própria linha do tempo, os eventos que moldam a construção de Kara Zor-El estão mais focados no presente, mas sempre usando os flashbacks para remontar o passado da protagonista (que é uma heroína em ascensão). No meio de uma difícil batalha, ela precisa unir forças com aliados inesperados para enfrentar um inimigo maior e defender o futuro do seu lar. Em sua busca pela vingança e justiça (ao menos de acordo com o que ela considera ser certo), aqui nós temos uma protagonista que não se prende aos padrões de construções narrativas tradicionais em termos de história de origem (uma decisão assertiva, e que nos faz questionar se esse filme é mesmo um início de uma super-heroína na busca pela sua própria identidade).
Em alguns momentos, o roteiro até nos faz acreditar que a jovem prima do **Superman** é uma heroína transgressora por fazê-la pensar e agir de uma forma um tanto quanto diferente (quando falamos sobre super-heróis, que normalmente são altruístas na sua essência... por assim dizer). Essa é uma diferença notável entre ela o seu primeiro, porque ambos conseguem iguais em alguns aspectos... Mas ao mesmo tempo, também conseguem ser bem diferentes em termos de ações comportamentais e psicológicas. No entanto, o roteiro não sustenta essa versão *punk rock* por tanto tempo, e acaba “bagunçando” o desenvolvimento de uma personagem que - *de fato* - poderia ter sido muito melhor construída. Os altos e baixos ao longo da trama são facilmente notáveis... E talvez, seja por isso que é tão fácil se desconectar dela.
Embora seja um filme simples e direto (ainda que picotado e mal editado, principalmente pelas inserções do passado da heroína que volta e meia “pipocam” na tela sem maiores explicações plausíveis... o que torna esse artifício em algo meio chato de ser visto às vezes), ele consegue ser funcional porque consegue entreter sem te fazer pensar muito nas suas inúmeras falhas de segmento no roteiro e suas conveniências narrativas (o que convenhamos, acaba sendo muito importante para apreciar essa aventura interplanetária). O quanto você vai gostar desse filme, depende muito também das suas próprias expectativas. Eu particularmente tinha expectativas altas... Então, eu fiquei um pouco decepcionado. Os primeiros 30 minutos são muito bons, mas depois disso o roteiro vai se perdendo dentro de suas próprias ambições.
Talvez, uma das melhores características do roteiro desse filme seja o fato dele não querer ser maior do que ele pode, porque ele é bastante honesto dentro do que se propõe a fazer. Mesmo sendo uma espécie de “colcha de retalhos” extremamente colorida, ele entrega exatamente aquilo que o público em geral espera: uma aventura divertida. Porém, quem presta mais atenção aos detalhes (tanto narrativos quanto técnicos), acaba sofrendo um pouco mais para gostar tanto desse mesmo projeto... Basicamente, porque algumas falhas são visíveis (e inevitavelmente isso diminui todo o potencial do projeto em si). Isso não apaga o brilho da aventura, mas a faz ser menos convincente do que ela consegue ser. Literalmente, esse filme é uma bagunça bem intencionada com um trabalho de edição que muitas vezes é irritante.
Milly Alcock lidera um elenco onde as atuações oscilam entre o mediano e o ruim, mas eu preciso admitir que, apesar das minhas ressalvas iniciais sobre ela ter sido a escolhida para esse papel, o que ela consegue fazer na tela é cativante. Alcock consegue roubar todas as cenas com o seu carisma, ainda que não seja uma boa atriz. Ao lado dela, a improvável parceria com Jason Momoa funciona bem na tela (ainda que ele também não seja um bom ator). De modo geral, temos uma gama de personagens que é pobremente desenvolvido (com exceção da protagonista), e talvez o maior destaque negativo aqui seja a presença de um vilão cartunesco e que não se impõe como tal (apesar de ter seus bons momentos). O roteiro não é bem dosado nos seus principais aspectos, e às vezes tudo fica “solto demais”, revelando sua fragilidade.
Tocando em temas sensíveis, o roteiro até tenta emular uma narrativa mais dramática em alguns momentos. Por outro lado, é insistente em o fazer dentro de uma concepção que mistura ação e comédia em níveis desproporcionais. Ainda que o “faroeste intergalático” aconteça dentro de uma orquestração vibrante que prioriza cortes rápidos, cores caóticas (não obstante “bucólicas”) e muita poeira, a dinâmica física do projeto como um todo traz um entretenimento massivo pela maneira como a ação acontece (com um breve destaque positivo para os efeitos especiais). Em um ritmo que às vezes é tão frenético, a trama vai sendo construída sem pretensão de desenvolver melhor os seus pontos fortes. Sendo assim, muitos “elementos” se tornam superficiais (como o **Krypto**) dentro de um escopo que tinha espaço para crescer.
Sem nunca encontrar à sua própria identidade (embora não perca a oportunidade de ao menos tentar fazer isso sempre que é possível), ***Supergirl*** é aquele tipo de aventura que não tem muito potencial criativo para ser lembrado daqui há alguns anos, e muito disso acontece pela falta de imersão dentro das subtramas dos próprios personagens em si (Kara não tem muita conexão com os eventos que acontecem em **Krypton** e o vilão não se faz ameaçador, por exemplo), que não trazem um senso de urgência sobre o que está acontecendo. **Craig Gillespie** comanda a direção desse filme focando nos pontos equivocados, e ainda sim, o faz sem pulso firme. De todo modo... Ainda é um filme que pode te fazer sorrir, porque em algum lugar do caminho ele demonstrar ter a “alma” altruísta que todo filme de super-herói sempre emana.
›Supergirl | Superman | Clayface | Lanterns | Teen Titans | Sub Zero | House of the Dragon S4 | True Detective S5 | Disclosure Day | Face Off 2@theradiodemon60d1 view
[Primetime] Robert Pattinson will star in the next film from A24. [A Complete Unknown] Bob Dylan's biopic is now available on HBO Max. [Supergirl] I haven't seen a better picture of Lobo. The film will be rated PG-13, which is probably no surprise. [Lanterns] James Gunn posted a promotional poster on his social media. [Man of Tomorrow] Just like with the first film, Frank Grillo was one of the first to finish filmin…
›“Supergirl”, the taste of a new superheroine.@wiseagent236d
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